I have played a decent chunk of this game and overall I really love what they're doing. I don't think it's perfect, but I do really love it.

Some things I love:
-Really love meeting new creatures in the wild, so magical in those encounters
-How apart of everything Pals can be. They are more than just battling partners but also apart of exploration and maintaining a base. The passives they have make choosing who you have more than having just oh these are the strong ones, but much more in-depth in how you want to play it
- I really like the designs of the Pals, say what you will I think they are cool
-Boss fights are really fun and I really enjoy them both as single player challenged and multiplayer raid boss typa things. Would love maybe more depth to them but also fine as is for now honestly

Things that I have a problem with/hope they improve
-I wish that the primary method of gaining experience wasn't just catching Pals. I do get why it is that way, catching Pals is integral to many of the games current mechanics. But it ends up feeling they are funneling the player into certain actions without giving options in progression. If I want to just fight monsters with my favorite Pals and grow that way, I would appreciate that. As it is now though I would always be out paced by the catch-a-holic. So I hope that progression becomes less linear or rewarding of other styles of play.
-Base building is slightly jank rn, and this is more of an early access thing. Just Pal pathing and what not can get pretty bad and what should be a pretty sound self sufficient base become something you have to micromanage or work around which can be frustrating or tedious.
-Pal catching rates are nonsensical or inconsistent sometimes?? I would just like to see a fine tuning of it I think. I'm not even sure how to articulate why I find it so vexing

I probably haven't thought of everything that I've been sitting on, but I do want to say that I like this game and i really hope to see it grow into something better than I think it already is. With it being early access there is always room for change and improvement.

Reviewed on Jan 23, 2024


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