After playing through Sonic Frontiers, I came away with a generally positive impression. After finishing the DLC, that impression has been soured.

The janky platforming is way more intrusive than it was in the base game because a lot of the challenges focus on it. The additional characters are no fun to play. The tower challenges and the boss rush are more frustrating than they are worth, and more often than not failures come from camera and momentum glitching rather than your own mistakes. There's just no reason to play it.

The new cyber challenges are long and frustrating. This wouldn't be so bad if the goal was simply "get to the end." But each level features a fleet of Banjo-Kazooie-esque collectibles that are just no fun to go after.

I think a lot of the hype for this DLC was based around Super Sonic 2, but it just doesn't feel like a fun upgrade to Super Sonic. Actually, because of the smaller parry window required to beat The End, it feels weaker.

Reviewed on May 23, 2024


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