One of the few games that archived to give me the feeling of adventures/exploring a new world. The last games that could archive that would be Totk and Elden Ring. Yet still it's missing something, the something little thing that would make this game to a 10/10.

First of all the exploration is great, it's the main part and best part of the game besides the combat. Unfortunately, the magic of exploration kind of lost its magic when you realize that the bosses are always at the same spot. So all the enemies are always at the same spot and oh boy this game really has no enemy variety.
All these points weren't a problem for the most part of the game because of the fantastic combat, all the vocations play almost completely differently, and it's great how you can just switch them at any time.
Unfortunately, I was a little bit annoyed at the end of the game because I just wanted to explore, but couldn't go 5 meters in this game without being attacked by the same two enemies and can't go 50 meters without encountering the same golem or griffin. This only was a problem for the last few hours at the desert region, but then suddenly I saw myself fighting the end boss, since the ending of this game is at least for me very sudden.
At this point, Dragons Dogma completely changed and surprised me. I have heard that the ending of the first one is crazy but as I played the first one in preparation for DD2 a few weeks ago I didn't make it to the end......


Spoiler for ending/endgame:

The ending is wild, a whole new world is locked behind a secret ending and the game literally switches to hardcore mode.
I can imagine many people dislike this, but I love it, aside from that lots of people won't even get there.

Reviewed on Apr 23, 2024


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