The pacing is a little uneven and I’d say its too easy, but ultimately one of the rare RPGs that comes along and is just all gas without all the genre baggage.

The combat system is pretty simple, but a satisfying enough little optimization puzzle that the bosses still felt like I was playing the game and not just hitting A. The Skill progression being milestone based with some branching paths available was really neat, and cutting out grinding entirely for a game that wants you to be in set-pieces was the right choice.

The narrative itself borrows themes from a lot of places, but iterative real themes is still a healthy step ahead of most games writing. The writing is humorous with occasionally brilliant moments, at least enough to not ever make me wish I could skip past it.

To bury and unbury the lede deep in, the game looks absolutely gorgeous and cozy. It’s how I imagined GBA games in my dreams. It brought me back to a different era of my life in some really cozy ways, and the personal attachment is what art is all about

Reviewed on Jan 15, 2024


Comments