Recently I got myself a PS5 and was somewhat surprised by how meagre its Classics selection of PS1 and PS2 titles was in the store. Well aware that these are emulated games that require high precision and stability to be sold on the official storefront, I was still shocked to see Sony offer titles like Tekken 2 and literally all the Syphon Filter games over anything else that would come to your mind were you to think about PS Classics (and what Sony themselves put on that PSOne mini machine). The point is, despite owning the current gen Sony console I have no legit option of experiencing the beginning of some of the famous Sony franchises, which just feels... wrong. And this got me thinking about games preservation in general.

Usually the discussion of the topic is focused on old and rare physical-only titles or relatively recent games stuck in legal limbo and therefore unavailable to buy or run comfortably on modern systems. But here's an example of another side of the issue. Go ahead and visit the official Need for Speed franchise page on the EA website. You will see that the earliest title EA seems to acknowledge (and sell) is the Most Wanted remake from 2012. Sure, the sheer memetic power of the original Most Wanted and the Underground series is so strong that the general audience still knows that there were other big street racing titles prior to 2012, but what about something earlier than that? One would have to dig into the wiki pages to even learn that there were NFS titles prior to Underground, and in fact the series' whole aesthetic and identity were quite different from what is maintained to this day. The number of ratings on the games in the series on this very website is telling in how well known each entry is.

So Porsche Unleashed is a relatively obscure title. Looking up the game on YouTube I was hoping to see many "hidden gem" videos talking about it or retrospectives, but there's not that much and what little there is comes from hardcore racing games enthusiasts. Needless to say, obtaining the game these days and running it on Windows 11 is another issue. I had to download a .rar with the already installed and pre-patched game from a Russian forum, and I still could only play in windowed mode. One would have better luck obtaining a PS1 disc and playing that, but that's the thing--it's the PC version that is truly special.

This game was a regular EA yearly franchise installment release. Came out exactly one year after the previous game EA Canada worked on, in fact, that being Need for Speed: High Stakes. And that alone makes it all the more fascinating that Porsche Unleashed is not an iterative sequel one would expect but a major side step in the series. This here is a full fledged car simulation game, one of the first racing titles that got a proper model calculating the impact of car damage on performance. And it's an historic game, not only letting you race on Porsche cars from the 50s all the way to year 2000 but also providing detailed stats and preserving each car's character with how it handles in-game. Of course this is all looking somewhat quaint from today's perspective, but back then there wasn't much, if anything, like it. And it was a yearly release.

The handling takes some getting used to. It's very easy to spin out just from nervously adjusting your trajectory on the straight. More powerful cars from the 70s and 80s can barely turn a corner, and it's worse on wet tarmac and ice. But finally getting a fast and nimble 911 '00 at the end feels most rewarding as you zoom through the familiar tracks with surprising ease. The introduction of a car damage model means that careless driving will quickly lead to worse handling and acceleration and, crucially, higher repair costs before the next race. It also means that you can cause funny little fatal accidents for your opponents that can genuinely change the race's outcome as there's not much rubberbanding going on. The tracks are also notable, since most of them are not usual circuits but point to point races set in diverse locals around Western Europe. The courses are long and intricate with several distinct stages to them and a variety of route options (which are not always shortcuts). Some of the later tracks may actually seem like a puzzle at first due to how many options you're presented with. And the simulation aspect of the game informs your tuning decisions for the races: the Alps course has a terrifying icy mid-section that could benefit from the better grip provided by rain tires, but there are also a set of hairpins at the start and a fast slalom-like dirt section at the end. Different cars with different setups will provide a different driving experience just on this one track. Granted, the same simulation shtick can occasionally make racing quite frustrating, especially as you adapt to new cars, get into crashes and spend precious money on repairs. The progression system overall isn't great. You need to buy specific cars to enter new tournaments, you also need money for upgrading the car and paying the entry fee. And you can't exactly hit restart in case you made a mistake. Thankfully you can avoid grinding previous races just by buying, repairing and selling used cars for nice profit.

The presentation is also very 2000, for better or worse. If Underground and the following titles could easily be traced back to the Fast and Furious movies, I suppose here the companion film would be Gone In 60 Seconds? Except Nicolas Cage got spiky hair and a goatee. There's that weird vibe or prestige classy racing with all the expensive cars and lush locals, but it's all set to the dorkiest trance music.

This is probably way too much text dedicated to an outdated racing title from two decades back, but it's way too fascinating of a project for me to just ignore. A major deviation in an iterative yearly series, one that is now long forgotten even by the original publisher. A part of a still ongoing massive franchise that simply ignores most of its legacy. Triple A abandonware, if you will.

Reviewed on Aug 07, 2023


2 Comments


9 months ago

I couldn't fit this in the main text, but I just wanted to mention that this game has a short (about 2 hours long) test driver career mode. It's rather barebones in its design and presentation, but it does present some neat ideas for a racing game. For some missions the tracks with multiple routes are repurposed as mazes of some sort in which you're not taking one route from A to B but keep switching between them in both directions to hit checkpoints. Career mode's peak comes with a mission that has you do a 180, drive in reverse and do another 180, which is something you have to do with manual transmission. The feeling from pulling that off is extraordinary, and it just makes me wish there were more racing games focused on stunts, and not the arcadey ones but games with realistic sick driving that requires precision both in steering and speed control. But alas.

8 months ago

Cool review!

To me, there are two NFS series: the one that ends at Porsche Unleashed
and the other one that starts with Underground.
Both are iconic.