"I just wanted to piss you off before I kill you."

Wasn't actually expecting Grand Theft Auto: Vice City to more-than-slightly improve upon Grand Theft Auto III, because I genuinely enjoyed this one much more.

Yes, I did notice that Vice City is noticeably smaller than Liberty City, but I personally see that as an improvement, considering I learned the whole layout by memory much quicker that way. You can even enter more buildings this time, which surprised me. This obviously feels more like a spin-off than a direct sequel, especially when you begin to uncover certain changes that alter the traditional linear progression from GTA III. I was quite amazed how fast the first half flew by, until I realized the latter portion of the game involves managing assets and selecting the people you want to do missions for. An interesting change that I found to be more engaging. Feels like an open-world management sim, at times.
Also, the addition of motorcycles is a welcome one.

More variety in missions, plus some hilarious writing with a memorable cast of characters this time. (Moving from a silent protagonist to Ray Liotta is an incredible move!) A much more comedic, crime boss story that follows the rise of Tommy Vercetti; I enjoyed it way more than the last game's gritty, mafia-focused plot.

Vice City is my favorite Grand Theft Auto game thus far, and I'm curious to see just exactly what San Andreas did after this that got its praise. A lovely open-world experience.

Reviewed on Feb 06, 2024


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