Link's Awakening is a game I have really enjoyed in the past, so when I found out that there was going to be a remake of the game coming to the Switch, I was excited to find out what it would be like. Turns out, it's not exactly the game I remember, especially with an upres and an art style change, it made this game feel much more cheap. The gameplay is overall fine but as the game goes on, it becomes incredibly cryptic as to what you are supposed to do. I found myself painstakingly going through puzzles or desperately searching for another item because I HAD to in order to do the things I actually wanted to do, and not because I wanted to actually do the tasks. This game just feels like fetch quest after fetch quest to solve puzzles that would be fun if they weren't designed by a master locksmith. Not to mention, compared to the puzzles, the actual action is a breeze. Most bosses are easy to defeat and take no real time at all to understand. This is not inheritley a bad thing but I would love for the bosses to be more challenging, so the puzzles would not feel like the bulk of this game. Not to mention, the way this game feigns an open world. Most of the world is open to you from the beginning of the game, but it is very limited on what you can do until you actually complete the dungeons in linear order. The art style is my last gripe with this game has while it has some original quality to it, the toy art style always feels like when Nintendo does not really care. They did it with Super Mario 3D World, they did it here and it just feels gross. Obviously, there are some good parts to the game, the story is good, characters are okay for the most part, Link's movement and attacks feel natural and it's a fun game to run around in. This game should have really been changed in a lot of ways because the game feels outdated in many ways, which is a great appeal for some, but I would personally call it bad game design.

Reviewed on Jul 29, 2020


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