⚠️46%

This was the bare minimum a Gravity Falls game could be. The gameplay is extremely repetitive with 75% of the game being the exact same thing. Nothing is new at all except the enemies which are just variants. It was just find artifacts for Stan to unlock a boss fight for a gemulet, and every single boss fight was the same. The first time it wasn't terrible, but every fight, even the final boss, had the exact same moves.

They couldn't really try much because the combat system is terrible. Only one move. The game isn't entirely focused on combat, but you have to fight quite often and you only use one move. I wish they could've incorporated Dipper's flashlight and Mabel's grappling hook into the combat more. The platforming has so much potential but it becomes lackluster. They have hidden places, but they are so blatant. It tries to feel expansive but it comes just short. I also feel like this game didn't know if it wanted to be single player or co-op, because there are so many moments where it feels like a co-op game, but you're constantly backtracking because it isn't. I think it should've had both single player and co-op options.

What the game does get right is that it looks really good and maintains the style of the show. The dialogue may be weak in areas but they do get the humor right and the characters do feel like their original versions. It gets the environments right too, even if the level design itself isn't as good as it should've been. This whole game feels like a first draft of what could've been, but it just wanted to make a buck. Legend of the Gnome Gemulets gets only a few things right, but in reality is just a repetitive, lackluster Gravity Falls game.

Reviewed on Apr 09, 2023


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