Doom 64 is more Doom than Doom.

Doom fucking rules and Doom II does too. It's been a truth that's been revealed to me through my first time playthrough of each, and it's left me wanting more Doom. As it just so happens, Doom 64 provides just that.

Doom 64 is a bit of an oddity. It's existence on the N64 was meant to serve as the console's taste of the recent Doom craze. Most console ports would attempt to simply downscale the original game's levels and cram the engine onto low end tech, but Doom 64's approach was novel given that it's essentially it's own game. Yet, with this downscaled game came it's own modified engine, showcasing slight enhancements over the original game. Doom 64 has a much more intricate lighting system, which sets a mood to the game more than any of the id software titles ever accomplished. Levels maintain their lack of place from the original, but add a layer of tangibility due in part to the lighting.

The levels themselves can often be a mixed bag. There's decent maps to be found here, but there's also ones where I've felt more frustrated than I ever had with the series thus far. I would often find myself becoming lost way more frequently, with some evil progression markers being utilized that were never introduced to me before. Suddenly, I could shoot at a panel and have that trigger a platform lowering down. All the weapons from Doom II are present here, filling out the original arsenal, while adding yet another power weapon. This power weapon, while fun, is unnecessary for the weapon pool. Doom II has higher highs and lower lows than Doom 64 in terms of it's design, but neither quite match the competency of their forefather.

It ain't all Doom and Gloom though (sorry), since Doom 64 is, indeed, more Doom. In fact, in some ways, it's more Doom than Doom ever was. Animations are slightly more violent, the tone due to the lighting feels much more in line with the horror genre than that first title — the look to Doom 64 is closer to the Doom I imagined in my head when I first heard about Doom.

Of course, the reality of that statement is that it's impossible for Doom 64 to out Doom what Doom was. After all, it's Doom. It's the real OG. But when I first imagined Doom, I imagined something more brutal, more visceral than what was provided. Doom 64 manages to feed me more of that mental image.

I've been thinking of ways to extend my thoughts about Doom 64, but at the end of the day, Doom 64 is just more of the same. The game doesn't break the mold in any real way, it's defining features are more to it's looks than to it's gameplay. There's a new weapon, but it doesn't really change anything to Doom's formula. As a reinterpretation of Doom, it serves as a neat footnote in the oddities of Doom's legacy, but that's about it.

I'm glad I experienced Doom 64, but the titans before it stand too boldly, casting it's shadow over it near completely.

Reviewed on Feb 21, 2024


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