For reference, I played the NES version of Double Dragon.

Honestly, it could be worse, but it didn't age well. Now, the game is at least pretty short, which is good since there's no continues to speak of. When your hits connect, some of the moves actually feel quite fun (in particular I like using the one where you grab the opponent, knee them in the face repeatedly, and throw them behind you). The first two levels weren't anything special, but pretty fun as an intro stage.

Then level 3 happened, which is where the cracks really begin to form. For some reason, this and level 4 they decided to make way longer, but that's besides the point. They tried to throw platforming more into the mix by this point, and wow does it suck. The jumping itself feels awkward, and the landing detection is horrible, and it's way too easy to either fall because the game thinks having your toe poke over the edge is too much, or because the game decides it's time to fall through the floor even though it clearly looks like you should have been able to land. Add that with fall damage and instant death pits being a thing, and the experience is very frustrating. Level 4 is even worse; anyone who experienced the stone slabs at the beginning knows what I'm talking about. For those who haven't played but want to know, there's stone slabs that pop up at random to knock you down and deal damage, sometimes being able to combo you to death. Not gonna lie though, it's pretty funny that Willy was the only one smart enough to bring a gun.

Some parts of the game were pretty fun, but the bad aspects of this game outweigh those too much for me.

Reviewed on Sep 06, 2022


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