For want of not completely exposing my messy mental health escapades on a public review site / sort-of game blogging microcosm, I'll leave my review at me feeling some personal attachment to the story of this game. I suppose playing out the toxic and positive aspects of the inner voice, the proverbial "voice in your head", does something to personify the inherent discomfort and fear of having some indistinct audience to your life.

Of course, I'm not that player, and as much as I want to embrace the story the game wants to tell, there's really no... reason, to treat the protagonist with anything other than care. Maybe that's part of the message: Of the intrinsic disorder of negative thoughts , the uncontrollable nature of intrusive thoughts. Wish it was done through deeper prose, relying less on trite scares ingrained into the visual novel landscape.

I relate, but it doesn't really... say anything, that isn't already deeply well known to those who suffer from mental issues, or the wider landscape of "people with a normal amount of empathy". Wish there was more to it!

Reviewed on Dec 29, 2021


1 Comment


1 year ago

I reccomend the sequel if you haven't gotten around to it, it expands on this stuff quite nicely I think.