There’s a subtle beauty to being able to capture a moment, framed forever in the language of film. As if frozen in time, the camera, aimed true by a master of the craft, can share an eternity within a single instant, halting the flow of time itself to center the universe on a single moment. In some sense, even hallways, bathrooms, the spaces we find ourselves flowing through to more important things, take on a kind of artistry, when viewed through the camera's lens.
I suppose that idea of captured liminality is at the heart of Interior Worlds, as much as it has a heart. The pulse flowing under the surface only makes the reality of the game hurt that extra bit more; Interior Worlds isn’t a photography game, not to a degree of allowing any real expression to the player, nor in giving you all that much of interest to look at it. No, here we have a work entirely fueled by a desire to copy creepy liminal space memes you’d see on Twitter.
There isn’t much to say about it, frankly. Gamified exploration of drab environments, viewable through a camera that drains all saturation, letting you capture that perfect spoopy-spirit with grainy, over-blown photos… There’s no real expression available to the player, so it’s kind of a bad photography game on principle.
Also, how is the 10-minute Vinesauce fangame hidden here so much more soulful than anything in the actual paid game-jam project they’re pushing? It feels like such a weird mix-up of priorities.
I suppose that idea of captured liminality is at the heart of Interior Worlds, as much as it has a heart. The pulse flowing under the surface only makes the reality of the game hurt that extra bit more; Interior Worlds isn’t a photography game, not to a degree of allowing any real expression to the player, nor in giving you all that much of interest to look at it. No, here we have a work entirely fueled by a desire to copy creepy liminal space memes you’d see on Twitter.
There isn’t much to say about it, frankly. Gamified exploration of drab environments, viewable through a camera that drains all saturation, letting you capture that perfect spoopy-spirit with grainy, over-blown photos… There’s no real expression available to the player, so it’s kind of a bad photography game on principle.
Also, how is the 10-minute Vinesauce fangame hidden here so much more soulful than anything in the actual paid game-jam project they’re pushing? It feels like such a weird mix-up of priorities.
2 Comments
further addendum:
Night of the Living Dead is just here, in full. As is some other public-domain horror movies. Kind of neat just in that regard, especially since Night of the Living Dead is actually great... but it wouldn't really be fair for me to include that in any sort of criticism of the game. watch night of the living dead lol
Night of the Living Dead is just here, in full. As is some other public-domain horror movies. Kind of neat just in that regard, especially since Night of the Living Dead is actually great... but it wouldn't really be fair for me to include that in any sort of criticism of the game. watch night of the living dead lol
Squigglydot
10 months ago
https://sodaraptor.itch.io/vinequest?secret=jWIVloz0qSPN2F1A4NHzQKcsiQ
And if the dev is mad about me posting this, understandable, just say so and I'll take it down.