I typically go into games without much knowledge so I was expecting this to be a 3d platformer lol. I went from playing Lunistice and Spark 3 to this hoping to get a more satisfying 3d platformer kick. While I quickly found that wasn’t the case, I was down for giving a story-driven game a shot but it didn’t really click with me. A lot of the text seemed pretty unnecessary for the first few hours, after the prologue anyways. I was really considering dropping this because I wasn’t feeling it and I thought to myself “I should really just drop games when I’m not liking them instead of just sticking through it.” Then a major plot point occurred and I was like ok ok. I wasn’t big on the miscellaneous musings from like every npc. I’m reminded of how my friend didn’t like how hylics used literally randomized text for dialogue.

I got stuck a bit and literally found out how to clip through walls before I figured out where to go lol. I just needed to deposit my dust manually. When I went to the next major area I figured out how to climb less than 90 degree walls and boom it was kind of fun platforming lol. This was actually super ironic considering I just finished playing pokemon scarlet where you literally do the same thing with your car in that game lmao. I managed to get to the farming town without talking to the rock guy (I literally didn’t know he was there and must have drove past him twice while in the pit) (I looked up a walkthrough afterwards). I was afraid that I hard locked my save or something because I didn’t know what else to do but apparently the next event was triggered kind of ambiguously (once you get the first 12 cards).

Oh yeah but the gameplay was a little too dull up until that point. It was just going place to place with little going on, even the 2d places were pretty automatic. Oh and I really did not like having to do the rhythm thing to enter each person, it just added to the time spent doing nothing. Also it like, didn’t even go with the song? Idk. I’m being too harsh and negative right now so I apologize for that.

To go back to the positives, I haven’t even paid my respect towards the audiovisuals! I found the design of it all to be very cool, I’m gonna go back and listen to the whole ost now that I’ve finished the game. I won’t go into detail regarding the story but it really turned up when it sticks to the overarching part. Even after that, the dungeons started getting much more creative in both storytelling and gameplay aspects. Like rather than just “get to the end,” they started having unique mechanics like with the gum, isometric view, rpg (kinda), etc.

Overall, I’m glad that I finished this. The visuals, music, and story are all great. It’s a bit of a slow start, I honestly would have preferred being without the city area. My favorite part of the city is that you could see it when you went up the elevator, and if you clipped through the wall then you could fall back into it (although I’m super upset those raptor-houses didn’t have collision). This actually reminded me a lot of Fatum Betula, no not because of the visuals, but because of the consideration of the world. I feel like the creator of each respective world probably shares some opinions/outlooks in world-building, specifically through video games as a medium. At least I got a similar sort of existential vibe when I played both.

Reviewed on Jan 11, 2023


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