I'll give it credit, for being the first bmx game and actually feeling as close as possible to being a simulator for the time, but i think that's probably where my positives end. None of the mechanics of the game feel like they complement each other at all. Map is too small and compact to build momentum which is absolutely necessary for some of these levels which also leads to my issues with the map design. None of these maps are good except for maybe the desert. The dirt track has too many obstacles and due to the issues with the maps being so compact and hard to build momentum, the quarry map feels impossible. Back to the issue with obstacles and why they're an issue (mostly with the dirt track), whenever you crash, the game will spawn you back in on top of the obstacle. Basically, if you get stuck on an obstacle you just have to wiggle around and pray you can escape, but by that point, you already have no chance of winning due to how stupidly hard the ai is. Even when I thought I was actually doing pretty decent and not crashing, I still landed in dead last. It almost feels like the ai never slows down on corners and have the track mastered. I'm sure I could master the game eventually and beat them, but when I'm getting dead last on every single track, maybe it's a game design issue, and not a me issue.

I would love to give this a half star, because this might actually be the worst game I have ever played, but I will give it credit. Like I said, I appreciate how they managed to get the general feel of BMX right instead of opting to just make a dirt bike or motorcycle game like what was common at the time. There is also the desert map which was fine and mostly just held back by the terrible controls, awful ai and other smaller issues, but it was at least the closest I came to having fun with this game.

Reviewed on Apr 04, 2023


1 Comment


4 months ago

this game should kill itself man im still thinking about how bad it is