I never "got" Earthbound. I respect it, but I just couldn't really vibe with it how I wanted to. So when I tried its predecessor on a whim, I was expecting to bounce off it pretty quickly... But to my complete and utter surprise, I adored Mother. I don't think I've played a single NES game that resonated with me more.

On a purely presentation level, I love everything Mother is going for. The story manages to do so much with so little, using the NES's limited capabilities to tell a subtle but deceptively deep narrative that feels like a punch in the gut once you realize what it's all meant. The simple Peanuts-inspired artstyle is so cozy and charming, but can also feel haunting in how empty the game can feel at times. I love how Magicant starts off as this overwhelmingly surreal location, but as you return there more and more, it starts to become familiar and homely. I love the robust rock-influenced soundtrack, the existential dread of Youngtown, the abundance of weird and memorable setpieces like the desert tank and the early-game poltergeist, and the harrowingly desperate and personal final boss fight that had me more on edge than anything I've played in a while.

As for the gameplay, yeah, it's flawed. Its battle mechanics can feel archaic, its balancing can feel all over the place, and some of its puzzles can feel quite cryptic, but as someone who's played their fair share of NES RPGs, Mother is incredibly generous. The run button makes exploring Mother's massive open world an absolute treat, you get so many great grinding opportunities and immensely powerful PSI spells and are never really at a lack of options, and for all the complaints I've heard about the grinding in this game, I was stunned at how tightly-paced it is regardless. Even with the times I took stopped to grind up my party, Mother took me less time to beat than any of the Dragon Quest or Final Fantasy games on the NES yet still managed to cover far more ground. Like yeah, Mother is probably the grindiest Nintendo RPG, but that's not really saying much.

I honestly didn't expect Earthbound Beginnings, of all games, to be the one to help me understand the appeal of the Mother series, but it's funny how things work out sometimes. I think they're the kinds of games that may rub you the wrong way at first, but if you just give them a bit of your time, they'll make it worth your while. I gave Mother a chance and was immensely rewarded with one of the most sincere and affecting adventures the NES has to offer, and now I can say I'm excited to do the same with its sequels someday.

And if Mother's combat is still too much for you, play a mod. Literally any mod, there's so many out there. There is a version of Mother for everyone, and everyone should experience this one-of-a-kind game.

Reviewed on May 10, 2024


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