Somewhat of a weaker title, fraught with redundant writing, an interrogation system which fails to be interesting (except in case five, because, of course), and lots and lots of black-and-white flashbacks of things 99% of viewers will already remember. Additionally, there were moments in the game in which a character would do a "testimony-contradiction-present" schtick, when it felt like all the character was doing was providing exposition (this happened once in the trilogy, but it happens more than once here). Ace Attorney Investigation 2's Testimonies have a very strange difficulty: they were either completely free or completely stumped me. Was the rest of the series like this...? I don't remember. Certainly wasn't this extreme. The logic system, in which you must connect two facts together to deduce a new fact, was also strange toward the end, in how you had to connect facts which didn't seem to connect at all. The spritework also is a bit of a step back from Apollo Justice's, but they're certainly serviceable. Good, even. I'm not convinced a universal 3/4 angle worked better than AA's intimate front-views, but, it works for what it is. As usual, the fifth case brings everything together and wraps up the entire story in a neat little bow, which is why it's a 3 instead of a 2.5. What Investigations 2 does really well is its continuous story, in which all five cases relate to each other!... even though it doesn't become clear how until later. Some character arcs are also pretty great. Not all of them... but a certain boy. Try not to spoil yourself on this game, or the case you got spoiled on might seem mind-numbingly boring! But if you're being roped along for the ride, it's a decent ride.

Reviewed on May 21, 2021


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