I must have written a dozen drafts for this review. It's good and I like it but I don't LOVE it. The game has a lot of excellent qualities of which I'll get to in just a bit. There are also a lot of frustrating gameplay elements, some which were admittedly mitigated through the use of an emulator. I used save states for things like instant death or hard bosses because the cutscenes are unskippable and it's a pain to sit through them again and again. Fast forward also helped. It's of course to be expected, it's a product of its time but it is nonetheless frustrating.

Ask anyone on the street and they'll tell you that Parasite Eve is Square Enix's unholy love child of an RPG mixed with Resident Evil. To be honest, the game has nothing to do with Resident Evil save for the horror theme. Just throw that idea out the window. Ammo is plentiful, there are no zombies, the puzzles are serviceable at best. Parasite Eve shines in a lot of other departments.

The story is loosely based on the book by the same name written by Hideaki Sena. The game kinda serves as the book's sequel but Sena had no involvement in the story of the game.
We play as Aya Brea, a NYPD cop with a mysterious past. While attending the opera, Aya witnesses a cast member transform into a monster called Eve. The monster burns the entire crowd to a crisp and Aya pursues Eve into the sewers. Eve eventually escapes and we spend the bulk of the game pursuing Eve.
The story as is, is surprisingly entertaining. Believe me, without spoiling the plot, the story definitely goes places. It can get pretty bizarre and wacky and it's something that you'll have to experience for yourself.

The graphics are great even for today thanks to the use of detailed pre-rendered backgrounds and Square's staple CG cutscenes. I especially love the aforementioned backgrounds. I've always loved this technique because it allows developers to cram much needed fine details into the background. Traversing the world feels like traversing a painting at times and Parasite Eve's version of New York City is no exception. For example, your main base of operations is the police station and it looks like its design is based from cop shows from the 90's like NYPD Blue. The desks are littered with folders and papers, there are phones and dimly lit computer monitors on each desk. It is fantastically designed.

The game has a fantastic eerie and atmospheric soundtrack courtesy of Yoko Shimomura, one of the greatest composers the game industry has and will ever see. The soundtrack and the game's story complement each other beautifully. There's something alien and foreboding about all the tracks and the music really enhances the body horror imagery.

As for the gameplay, I feel that that's the part that can be frustrating at times. I love the overall aesthetics of the game but the gameplay can be kinda hit or miss. Especially when we're talking about combat.

Right off the bat, I like the overworld sections best. You traverse through certain parts of NYC like Central Park, the Natural History Museum and the police station. There are multiple and varied areas in the game. For the most part they don't really overstay their welcome. There are some frustrating parts though. It is not always clear what is interactable in the environment and what is not. Certain crucial key items are hidden in obscure places and these items are necessary for you to progress.
Some areas can get confusing to navigate and the game as a whole would have benefitted from a map system of some sort.

The game uses Final Fantasy's well known ATB-system where you can perform an action once a bar has been completely filled over a certain amount of time. The difference between Parasite Eve and Final Fantasy is that in Parasite Eve, you can move around during battles, potentially dodging enemy attacks. But it doesn't always work. Arenas are cramped, limiting your freedom to move and some attacks from some enemies seem impossible to dodge. This gets extra frustrating late in the game when enemies can annoy you endlessly with adverse status effects like poison, stun and mirroring the controls.

You'll primarily fight with guns: handguns, SMG's, rifles etc. You can use items to patch yourself up and there's a sort of 'magic' system where Aya can use her mitochondria powers to heal or buff herself. There are a few offensive powers but for a JRPG especially they're rather scare, only two. Nonetheless they are rather powerful but the biggest downsize is that they'll drain most of not all of your MP. The result of this is that combat isn't all that varied. There are no enemy weaknesses and almost every battle boils down to shooting your enemies to hell and back. Honestly if this game was any longer I would complain more about this but Parasite Eve is rather short for a JRPG, around ten hours long. For me personally, this isn't a bad thing. I love JRPG'S but the sad thing is that I don't have a lot of time anymore to spend it on these games.

I recommend playing it if you like JRPG's and body horror. Even in this day and age, Parasite Eve has a lot to offer. It has an entertaining story with a great cast of characters, an incredible soundtrack and the overall look and feel is still incredible

It's a game that accomplishes most of what it's trying to do but it never reaches its full potential. The gameplay has its annoyances, admittedly they are products of their time. But if you stick with it and learn to work with the game's quirks, I'm sure you'll have a good time.

Reviewed on May 14, 2024


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