Two buttons is everything Exo One needs to create some of the most physically intuitive movement I've played in recent years. Following Miyamoto's famous empty room anecdote, our sheer existence as this shape-shifting ball is extremely fun and stimulating as long as we have a dune to surf.

I love it when progress in a game's curve is based on my understanding of its gamefeel alone, and I loved learning to break the sound barrier with my tiny avatar so badly... that I was a little underwhelmed when I reached the final level without that many opportunities to play around in even crazier grounds. From my point of view, it's a diamond in the rough, really recommendable as it stands, but with the potential of achieving excellency if the team implemented its fantastic kinestesia into some thought through level design that allowed for more complex ways of expression.

Reviewed on Aug 18, 2023


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