The longer I spend playing Needy Streamer Overload to see all of the endings the lower the game's score drops so I'm gonna cut my losses and rate it 5/10. The base gameplay idea is novel, and the message is... sorta obvious to anyone tech-savvy enough but it's okay, the presentation is solid, none of that fucking matters though because replaying this game is pure hellfire trash and I have approx 0 idea how this was not caught in development or testing. This is a game that has couple-teen different endings, encouraging replays, but unskippable long animations and text logs you have already seen 10 times, stupid requirements that constantly get in the way of one another making you trigger an ending you already did by pure accident, random events that make you reload the day to avoid them, and a fuckton of bugs for such a simple game, all of those things make it so incredibly tedious, you can see that in the steam achievements that most people did not bother with the process despite the game being incredibly short. So I ask, how the fuck does a game that can't hold most users attention for more than 3 hours despite having content to do so land with a 95% rating on Steam?

Reviewed on Jan 14, 2024


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