You will find a deeper combat system with a lot of options in Devil May Cry. You will find QTEs and spectacle that balances and adds to gameplay in an active way in Bayonetta. You will find challenging boss battles that test your mastery of various gameplay mechanics outside of just mashing attacks in Metal Gear Rising. You will find genre shifts and mini games that offer freedom and malleability while still asking a good deal of you as a player in No More Heroes. Asura's Wrath doesn't manage a single one of these with it's overly forgiving, one note gameplay. If the pagentry of the story and characters wasn't so bombastic (and rightfully impressive at times, earning it a bit of credit from yours truly at the end of the day), I cannot fathom it'd be as well remembered as it is, because I can't remember making a single interesting decision besides mashing circle when the game tells me to. Any of the games I mentioned above make this one look like a joke, and as I reached the halfway point of this game, I couldn't fathom spending another second on it instead of one of those if I crave a character action game.

Reviewed on Dec 08, 2022


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