A Zelda-like that is very faithful to the 2D Zelda formula (even more so than games like Ittle Dew or Blossom Tales), with solid delivery across most elements necessary to succeed in the genre, but with a couple shortcomings.

While part of the appeal of the game is that it has multiple endings (in order to get them, you need to play through the game multiple times); however, likely in an attempt to make subsequent playthroughs interesting, certain components of the world are procedurally generated. I believe this choice contributed to most of the dungeons being generally uninteresting. With that said, even within the constraint of procedural generation, I think they definitely could have made the dungeons more interesting (e.g. including more small puzzles).

Beyond the multiple endings (/procedural generation), it largely fails to bring something new to the genre (/set itself apart) in any meaningful way... although it starts to do so... but then the game quickly ends.

Reviewed on Feb 19, 2022


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