Final Chex Quest: The Plutonia Experiment
It's very nice to see how they decided to crank the difficulty a little bit this time. It has larger maps, more enemies, three new bosses, plutonia-like traps (yeah, those where you're trapped in a tiny room with many hitscanners and none of the doors can't be open) and is also a lot less generous when it comes to ammo and healthpacks.
But is all for good, definitely. Also, i would even say that this is the only Chex Quest with no bad maps at all.
It's very nice to see how they decided to crank the difficulty a little bit this time. It has larger maps, more enemies, three new bosses, plutonia-like traps (yeah, those where you're trapped in a tiny room with many hitscanners and none of the doors can't be open) and is also a lot less generous when it comes to ammo and healthpacks.
But is all for good, definitely. Also, i would even say that this is the only Chex Quest with no bad maps at all.