It’s easy to see how much love and dedication was put into this game. It shows, and that’s why the game is worth checking. But honestly, i feel there are two major flaws: writing and puzzle design.

If i had to describe the writing (both story and dialogue) in one word, that word would be “naive”. The whole conception of politics implied here, at least the most superficial one, is just naively manicheistic. And i understand that the ending is supposed to justify all the sillyness we’ve seen so far, and that just like it happens in films like The Wicker Man or They Live, you are supposed to see stupid characters being stupid while the story at some point shows how self-conscious the whole thing was. But somehow, it fails. Even if it made sense, you would've been kinda forced to see a very bland dialogue reminiscent of the worst early 00’s tv shows. And the voice acting doesn’t help at all.

Then, the puzzle design, whose main problem was relying too much on moon logic, in a story where that kind of logic just doesn't fit at all. The somber mood and general story wasn’t the proper setting for that kind of puzzles.

Besides that, i think the general story and the way it unfolds is pretty ok. The artwork is nice, very reminiscent of the first Gabriel Knight game. Despite being a slow burner (the first third of the game felt pretty boring) you can be sure that there will be some very thrilling moments.

I understand this is the first game for this studio. It’s certainly a good start. I’m looking forward to see their future projects.

Reviewed on Oct 06, 2022


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