Dropped after 26 hours because I don't want to keep paying for Apple Arcade. While the physical dioramas are a neat idea, they're no more beautiful or interesting than pre-rendered PS1 backgrounds. And introduce some weird ghosting as characters move behind certain objects and angles change.

I enjoy the FFX style turn system, but abilities that make the combat truly interesting (fast and slow, barrier, AOE) take too long to regularly come into play. The dimengeon device that stores random battles is ingenious. But the dimengeon battles themselves are either really tedious, or complete slogs depending on how leveled you are.

Story is.. present, I thought the writing was generic and very much uninteresting for the game's first half, but got more interesting and punchier as the game went on. Town NPC dialogue was particularly dry and not worth trying to tap my character into place to talk to them.

Reviewed on Feb 03, 2024


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