I really appreciate the way they carry the subtext from the first game, but I don't appreciate how lacking everything else is. These levels don't have much going on to begin with and having to repeat them several times over is just a drag. The combat is more "fluid", but also way more shallow. It seems a lot of people find this to be better gameplay, but it's just easier because they didn't take the time to consider balancing. At some point they decided to just throw ammo around every corner and make enemy health pools as shallow as possible. It feels like a game made under a deadline, and likely was, but at least has enough aesthetic and narrative to carry it. Still it feels two hours too long.

Reviewed on Feb 04, 2024


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