Fantastic but short Metroidvania game. The story is interesting if sparse, but you'll likely understand it more if you have seen the source material. The mechanics, combat, and level design are great with a very well-done element-switching mechanic. The game's pixel art is highly detailed and I enjoyed every moment I played it.

Combat primarily consists of the standard Castlevania style, giving you a small variety of melee weapons to choose from as you collect them over the course of the game. Additionally, you'll have a choice of a bow that feels like an effective secondary weapon choice, not just an effective button to click mindlessly when you can't do anything else, especially when you find better bows.

Not only does it utilize the somewhat familiar system of "change to orange to be immune to orange" but it also adds an additional layer where getting hurt reduces the gauge of the currently-selected element. When your currently-selected element is full you recover HP. This means that you'll spend a lot of time during bosses swapping back and forth between elements to attack with their weakness, defend against their attacks, or play defensively and recover HP.
The wind element also allows limited flight/hovering which can be very effectively utilized when exploring and even while fighting.

My only problem with this game is that it is over before I was done with it, similar to the dev's other great Metroidvania, "Touhou Luna Nights", which is also a must-play in my opinion.

Played on Gamepass (but will probably buy it at some point to play it again)

Reviewed on Sep 30, 2022


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