I recall getting my PS4 Pro on a frigid winter evening. I was attending my grad school introductory course when I received a notification that my recent Black Friday purchase has arrived. The problem was that my apartment was located at an open courtyard rather than a covered building and Game Stop just so happened to ship the package without a box, meaning anyone could come and see a fresh expensive piece of hardware just hanging out unattended. I got permission to leave class, place the box into my apartment, and return. This only took about 10 minutes as I lived across from the campus, but it was an unsettling feeling to have a commodity I yearned for just left out as if it was nothing. I do not remember anything about the console's setup or my first impressions of the Sony interface. However, I do remember my first trip into the PS4 library and perhaps played its best offering. My first game was Bloodborne.

Bloodborne is a peculiar game. Like my PS4 abandoned in the cold, Bloodborne has seemingly been forgotten by its publisher. Fans want, if not demand, a PC port that has not even been teased while other Sony exclusives have graced the platform (with mixed performance, but extending a series to a new audience is always a good move). It is a shame because Bloodborne is one of the best games on the console. It is one of the best games on any console, maybe even the best game I have played. It is, as far as I recall, the only game I played to "completion" as I have a platinum trophy sitting on my digital mantle. I completed at least two complete playthroughs, one utilizing strength and another focused on dexterity and blood lust. I think I even completed a New Game Plus cycle, but my memory is too hazy to trust. What I can trust is the memories of playing a truly amazing game.

FIrst, Bloodborne perfected the Souls model. I have been with the series since I bought Demon's Souls used as an impromptu birthday gift and I have since played every game except for Sekiro (which will be topping my post-thesis-completed gaming list). I do not think Bloodborne is as revolutionary as Demon's or even Dark Souls, but I do believe Bloodborne is at the peak the FromSoftware design for two key reasons: its fantastic combat and the sheer vitriol of its bleak setting and atmosphere.

Bloodborne wants the player to attack first and think second, at least at first. I remember having to adapt to the speed of the game which sprints past the slower pace of previous "Souls" games. Bloodborne is not as fast as games like Bayonetta or Devil May Cry, but the game has a momentum that works perfectly for its intended goal. Fore I lied; the game does not want you to attack first, it wants you to be methodical in movement. It just wants you to be quick with your theories. Some bosses are tight races between two opposing health bars, where a well-planned pistol shot can be the sole factor of your unlikely survival. Other fights are dances with danger; waltz that reward delicate steps that circle past the swing of a club or the blaze of a kindled sword. Bloodborne does not want you to button mash, but it also does not want you to wait too long between attacks. Its unique style switching mechanic mixed with the projectile parry work together to keep you agile and strategic. I fondly remember ringing my bell to support fellow hunters fight foes for hours even against my least favorite enemies. Now, I would be lying if I said all bosses and combat encounters are perfect; I have my issues with the moonlight monster housed in the DLC for example. However, the game truly feels fair throughout as you have everything you need to succeed. And you will need every hunter tool available to survive this eternal night.

Bloodborne's world has a strong presence from the moment you are introduced to the infamous hunt. The darkness of the story fills out an already dire world. The influence of plagues are as relevant as the twisted horrors which hide behind the cursed curtain of madness and together they craft a realm that you want to explore just as much as you want to escape. Souls lore is hit or miss for me; the dark fantasy tropes are not as compelling as those of the cosmic. I am enamored with the intense imagery of the incomprehensible . The insight mechanic is an ingenious way to present information to the player. Just as your sense of security dwindles as each fog gate and boss arena leads to a new place of challenge, your hunter gains bits of knowledge that intrigues the player to move forward and see what new monstrosity lures atop a snowy castle or trapped in an endless nightmare. I also appreciate the experimentation of subtle femininity seen within the narrative, as YouTuber Honey Bat notes in her video essay "Viscerally Feminine." Concepts related to birth are not often touched upon in games, and it is rare to see otherwise non-feminist stories handle the discourse in a manner grotesque yet gentle. Overall, Bloodborne presents a macabre masterpiece worth pushing through.

Reminiscing over this game has developed a desire to replay, yet the strength of title's place in the PS4 library is also its major weakness; the game struggles to meet its full potential on the console at its current iteration. The game simply runs bad. Not unplayable, and I do not remember the game suffering as much of PS3 Blight town did, but we cannot pretend the game is not hindered by its inconsistent frame rate and choppy visuals. Which leads to a question previously mentioned; why is there no updated port of this game? It is not inaccessible, so I am not worried as a preservationist about the game's future. But I am worried that this game won't receive the love it deserves through performance patches. I do not understand the PS4's technology, but I am sure the PS5 and most modern PCs can better handle the game. If not, fan modders will easily develop their own fixes as they have with other From titles (there is already an 60 fps fan patch for those brave enough to homebrew their system, so think of the possibilities of a PC community for the game). Microsoft struggles to be as relevant as Sony in terms of sales, but the company does take care to faithfully update and upscale older titles for their current hardware. I do not see why Sony is so opposed to doing so, as the existence of Dark Souls Remastered and other ports indicate From is fine with expanding their player base. I doubt this game will become obscure or forgotten, but time will tell if the game is treated as royally as some of Sony's other titles.

Bloodborne is a game I will revisit and I hope any readers are willing to attempt the game despite its difficulty which I recognize can be a deterrent. The game is not perfect: some encounters are not as well thought out as others, the game has an interesting but rough bonus dungeon system which underwhelms more than it excites, and mechanics like the blood gem system feel out of place with the otherwise solid weapon system. However, these are minor mistakes to me. The game, at its heart, hits every goal of a Souls game. It challenges but does not feel unfair. It presents lore strange enough to pursue. Finally, despite technical flaws the game just plays well. Bloodborne is a triumph of gaming. I hope Sony realizes that sooner than later.

Reviewed on Jan 09, 2024


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