The grandaddy of rail shooters is back! His breath stinks, he's got no budget and he can't stop posting on Facebook.

While Yu Suzuki may never slide into my DMs, he certainly slid into the inbox of Queen-inspired Dutch musician Valensia. (Like for real, Yu Suzuki asked him if he'd like to soundtrack his new game over Facebook). Game is filled with over-indulgent rock opera nonsense and I can't help but love that nonsense. Whether or not it is quality music, I cannot say, but it's certainly memorable.

From a gameplay standpoint, Air Twister is by-the-books railshooting. Nothing that will particularly rock your world, but a steady and sure throwback to a niche genre. It's greatest success within this genre is ensuring its levels and worlds are bizarre and exciting. Rail shooters are often journeys through strange worlds, a visual treat of vistas, badlands and starry skies. With Air Twister, you will not be able to predict what happens next, each new level a surreal space concluding with some of the most freakish boss monsters I've seen in a long time. Game is a psychadelic trip, but from someone who smokes weed yet hasn't taken mushrooms.

Double-down on this with a progression system that reveals the games bizarrely deep lore and story (the skeleton dragons you fight in Level 2 are a father and his twin children. obviously), and you have a game that is certianly filled with a lot of reverence and passion. In spite of this passion, the game can feel a bit unfinished. A fast-forward button persists in cutscenes, some stages appear twice and as brilliant as that soundtrack is, songs get repeated, are sometimes in sync with the level and the whole thing can start to grate after repeated play sessions.

Air Twister is a labour of love. Yet, not the kind of serene romantic love you'd usually think of. This game is a big sloppy kiss from your smelly grandad, and you should be thankful for his love.

Reviewed on Feb 04, 2024


1 Comment


2 months ago

valensia should have been at the game awards.