I think what this game is trying to do is a really cool concept, merging together the Metroidvania progression system with more traditional adventure game style lock-and-key structure. However, I feel like it could have been polished up way more, because while the ability upgrades make contextual sense, the environment affecting items really have no context for where to find them or what stuff they even affect, sometimes even opening up random pathways in levels with no prior indication of those paths even existing. I also feel like the idea of making Wario completely invincible in this game led to a lot of the level designs being frustrating for frustrating's sake, and part of me was just wishing the game was designed with a normal health and live system instead of the game constantly punishing you by forcing restarts of segments over and over again just for fumbling the timing up slightly once.

I really wish I could see the excellence of this game that everyone else seems to have, but I at least have tons of admiration towards the aesthetical values of this game, there's so much liveliness and charm the way this game looks for a Game Boy Color game, and the subtle little characterizations of Wario here are so on point. Love this gross goblin man like you wouldn't imagine.

Reviewed on Feb 13, 2023


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