It tries to be Mega Man X so hard but it fails to comprehend what made those games special apart from visual fidelity alone. It sure looks like you're playing MMZX/Zero, but you can tell something is extremely off about it. And after only a few levels, you'll find out what that is: The game essentially runs on auto pilot.

Playing the game well and playing the game poorly basically amounts to whether or not you can manage not to get hit for the few enemies that can attack you with their tiny pea shooters before they explode. What's that? You died? Well here's this freebie revival that also destroys what little balance there is by removing your overcharge. I don't wanna hear anything about self imposed challenges because I suck at video games and I got an S rank at most stages by holding down fire and occasionally holding the designated screen nuke button, why should I tie my arms around my back to feel any semblance of what their spiritual predecessors did by virtue of having tight level design? Everything from the disappearing platforms to the boss rushes feels only like it's paying homage on a surface level with shallow understanding of what works for action platforms. The moment you make a run and gun game where I can avoid damage by not pressing a button, you have inherently failed to keep the gameplay engaging.

What's even there to say about the story? Mega Man fans are so desperate for a spiritual sucessor that they'll put up with a villain that does 1337speak and one that has a giant cock spike. Not to imply that Mega Man was super original and didn't take heavy anime references, but this is as tropey and uninspired as anime inspired stories get. Some might say it's not a fair comparison to make despite inti creates clearly inviting itself for these comparisons, but when they apparently have already ironed out their identity as mega man for babies, it's hard not to be harsh with how disappointed I am with these games.

Reviewed on Nov 13, 2023


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