It's only been 4 years since I played this game. Yes 4 because it's my second playthrough, maybe my fifth. aside from its creation, I enjoyed playing GBA more. I recommend the GBA version because of this outdated graphic design today. Although the dark colors are less noticeable because of the GBA's LCD screen, it's a bit different and nicer in places with boss fights and extra sound effects. On top of that, it solves the problem of saving with its ubiquitous recording system and adds mini-games such as fishing and dancing, which you can have a lot of fun playing with two people.

The story of the game is to get back the tons of bananas K. Rool stole from you with Donkey and Diddy. You will be your companion in this adventure that you will make in factories, tree houses, rainforest caves with the help of various animals such as a rhino named Rambi and a frog named Winky. You will listen to his speeches, which are not necessary but adorned with comedic elements. While playing, you can visit Funky Kong, which I said "Why is it? It's super unnecessary".

The game was heavily inspired by Super Mario Bros. 3 and with it the SNES milestone. The game made a revolution using the first rendered 3D models. The Rare team developed an awesome compression technique called ACM. The Barrels and enemies in the game were first modeled in 3D and detailed in SGI Stations. The 2D render was demaked and added to the game. Although Rare wanted to go further and add a weather lightning rain day and night cycle, it was shelved due to the lack of SNES. This was not the idea that was shelved. Various paths on the world map and a collectible that would escape the player in the game but that we could catch. Rare Later, he did this with Jinjos in Banjo-Kazooie. Moreover, they coded and added a special music audience to program every note of each instrument in the sound part. In this way, the ambient sounds that make the game lively were composed by percussion instruments and atmospheric and wonderful music that immerses the player. their music was also highly appreciated, and especially the first level soundtrack, "Jungle Hijinx", is among the most iconic songs in the history of game soundtracks.

A unique game with its timeless graphics, its own music, art style and color palette in each section. While it has a great background outdoors, an insufficient background design was preferred outdoors. Each level is varied in this game. reflex catches the originality by bringing the platform element to the fore in one section. The collectibles in the levels not only remain collectable, but also provide you with life, making the game much easier. It makes the game experience more different with drivable animals. The thing is to escape and if you can catch it, you can get on again. The bonus sections where we play as animals are fun, but the secret rooms are not that interesting. And thanks to Diddy in the game, the player does not feel alone. Donkey is stronger, but slower and has a big hitbox, Diddy, on the contrary, has a fast low hitbox, but a weak character. Diddy sometimes bounces back from enemies that Donkey can drop. For this reason, I prefer to play with Donkey. Even though I don't live long in GBA, when playing with both of them on SNES, you can lose your second character instantly due to the jump mechanic. Sometimes the hitbox of the platforms is not very clear because the platforms are switched from 3D to 2D. SNES Due to the limited field of view, the enemies that come at you suddenly can be your end. If these enemies are various, I think they are easy to use as models. Gnawty, Zinger, Critters have different mechanics according to their colors, but they can be more diversified by using a different design texture instead of just color. The enemy placement, which he did not take much notice of before, was in the right place in this game. Boss battles are not very good except for the last boss. These bosses, which are slightly different from each other in SNES and GBA, repeat themselves.

The ambiance and music at the water levels are very good. Although the map design at the level looks as complicated as the labyrinth, you can find the right way quite easily. The enemy models are great, but you need Enguarde a lot because you have to move forward without touching them (Don't forget to look behind the invisible walls for clues.). Cancerous difficulty as always. The levels with various mechanics are really great, for example the Elevator with Fuel mechanics, the Light sensitive Rock Crocks. Milestones following you behind you could have been better, but it was disappointing that it just followed slowly and left after a place. The sliding ropes are probably the most challenging for you It caused resentment that I can't see any while waiting for an enemy that reacts according to the player's movement (He will jump against his jump).

Reviewed on May 05, 2023


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