Yeah, it's... Disappointing.

I love the Wii. I think it is one of the most daring moves of all the videogame industry, that fortunately led to a tons of ideas. The Wii relies on the Wiimote, that is a motion gaming pad good at pointing things, shaking, sweeping all the screen and detecting large movements.

If you've ever played a first person game in your life you'll certainly think it's the best controller for this type of game. I think you're right.

EA produced for the Wii my reference of motion-design-based-FPS which is Medal of Honor Heroes 2. In it, you have to put your Wiimote on your shoulder to fire the bazooka, you have to adjust your sniper's sight with the nunchuck and to pump the nunchunk to load a shotgun shell. It is incredibly fun and well crafted.

Medal of Honor Heroes 2 X James Bond stuff including fancy environements, silly gadgets, some boss design, a nice infiltration gameplay and a not boring asenal were my expectations when I launched Goldeneye Wii, which is a remake of Goldeneye 64 which automatically lessen my own will to play it because i hate remakasters. Let's discuss these points one after the other shall we.

"Fancy environements" are quite cleverly done. The game feels hemmed in the Wii, namely compared to the COD-hype that occured on the HD console at the time, but it somehow manages, by switching from inside to outside levels and alternating the snow decorset with other decorset, to hold it quite well in comparison. Some environments, like the nightclub for instance, are honestly superb, and rely on a smart technical tweak to be this impressive (using sprites instead of 3D models, which is a cool aesthetical way to match the nightclub theme of the level).

"Silly gadgets" are a joke. The game was out in 2010, so James Bond uses a Blackberry phone. That's all. In a way, it matches quite well this Quantom of Solace era of James Bond that I personally don't like very much, in which "realism" was more important than "arcady-fun" and gadgets were replaced by extinguishers and arm muscles.

"Bosses" are inexistant from what I've seen of Goldeneye. There a tank level which adds a bit of variety. That's all.

"Infiltration" is okay-ish. You know, it's the old kind of boring way of stealthing into an area with a crouch-get-behind-enemy-and-press-A-button-to-eliminate infiltration gameplay. Not good, but I cannot blame the game for it considering it was out in 2010. Not bad either, because some area are cleverly deisgned, with good patrols patterns and vents tunnels.

"Arsenal" is composed of pistols, machine-pistols and rifles. Yay. No golden gun. No rail guns. No "prototype weapons" that try something different. More disturbing: no explosives! No grenades in 2010! As we say in french "Aie aie aie !"

So... Yeah, you better play Medal of Honor Heroes 2. Plus, it is cheaper. And less rare.

Goldeneye 64 is a classic. Goldeneye Rogue Agent is a very bad joke, way too hard and not so interesting. Goldeneye 2010 is simply forgettable.

Reviewed on Feb 04, 2024


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