There must be some people out there trying to keep vaporwave alive, but this feels like a relic, even at only a couple years old. The subtractive colours, the city-pop inspired ost, the statues, the beach aesthetic, the general Japaneseness of the environments---it never added up to much outside of this game, and having to amble through large, vacant, and cumbersome to traverse environments of it didn't exactly endear me to the trend.

The gameplay influence seems to be drawing from the Tex Murphy and Ace Attorney, games that on top of being more original, insightful satires of their respective genres (film noir and courtroom drama), generally feature more engaging central mysteries as well. Paradise Killer has a couple of interesting qualities in that respect, though. Formulating the case around proving a scapegoat's innocence maintains intrigue without losing narrative focus, and the malleability of the trial sequence allows for multiple outcomes. While I don't like the aesthetic all that much, there's also something to navigating a mystery in a world where the physical and judicial laws feel alien. One must make sense of what the world is in and of itself before one can discern what violates it.

While I like the festive, sexualized character portraits, the dialogue and flavour text are largely verbose and overbaked. Visiting the many characters began to felt like busywork, and again, the sprawl of it all is tiring. And on that note, holy moly are there a lot of collectibles. They add very little to the game, and it's weird to have so many objects littered around haphazardly in proximity to clues that are of real importance.

What's interesting about to me about it feels like it's trying to hard, and the parts I don't care for feel like they're trying too little.

Reviewed on Nov 02, 2023


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