I put this game down for a long while after it left GamePass, but I enjoyed it enough to pick it up for myself. I really loved this one!
Artistically this game knocks it out of the park for me. It's bright, poppy, and so full of flair and charm. I love how every character is made up of these cute simple shapes and designs, almost like Muppets. Every environment feels so different even during the revisits in the latter half of the game. Music is such a vibe. "9:01 am" is one of my personal favorites, and the final boss music goes insane. Truly a treat to see and hear from start to finish.

The actual rougelike elements of the game are simple; combat is as well. There are a number of different weapon types, but for the most part they're all either swinging something or shooting something. Some are big, some are small, and they have different attributes based on their size. The game is split into 3 levels, each based on different startup companies. Every area has their own sets of enemies and weapons, so they offer different challenges. Each level is a set of 3 floors and a 4th boss floor. Along the way you pick up different upgrades called "Perks." Sometimes these things are super helpful, like making 2 handed weapons swing like 1 handed weapons, and some of the later ones are even better. The choices mesh well with the Mentor mechanic. Each member of Fizzle has a number of quests for to do, leading to their mentorship. These give even MORE upgrades, and can really change how you approach floors.

I'm definitely going to come back to this one to take on Impostor mode and unlock the last of the perks, but this was one hell of a time. It's quirky, funny, tough, and has tons of replay value. I highly recommend this one!

Reviewed on Mar 12, 2024


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