It is with a heavy heart that I also slap an 'ABANDONED' on the PC version of Splinter Cell 2. While functionally much, much better than the PS2 version, my first two hours with it were pretty dull -- feeling like a samey retread of the first game, but with much less interesting level design.

A cardinal sin came for me at the end of the Paris level. You crawl through an air vent, into a locked room some enemies are trying to get into. After some brief story dialogue, you see enemies priming a bomb to open the locked room. I died on my escape (they heard me trying to crawl through the vent), so I quick loaded and had an idea! Before entering the room, I dropped a smoke grenade from the vent to the floor below! So the enemies trying to break into the room passed out, and were no longer a threat! I played through the same dialogue as before, but this time there was no bomb-prep cutscene because I had dispatched the enemies.

HOWEVER! The level is unfinishable without the bomb. You need the bomb to blow open the door to allow you to extract. And I had already used up my one quick save slot after taking out those enemies, so my only other option was to REPLAY THE ENTIRE LEVEL AGAIN, AND NOT BE AS CLEVER! Why the enemies are killable when they are needed for story progress I do not know, AND the game doesn't even give you a proper 'hey you messed up, here's a checkpoint' fail state. It's insane that innovative play like that in a stealth game just lets you fuck yourself in that manner.

Anyway, I have no desire to replay the entire level, so we're calling it quits here.

Reviewed on May 08, 2023


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