I was expecting a game inspired by Gameboy Zelda, but this is definitely not that. It's actually a puzzle game that shares a similar aesthetic. I was a bit disappointed, but still had a ton of fun. My main critiques are that (1) screen transitions are awkward. The character seems to shift between screen instead of feeling like they are going along the same path you entered from. (2) Hit and hurt boxes feel wonky. They seem to be based on tiles rather than sprites, so I found myself taking damage from attacks and stage hazards when I did not expect to. (3) The game is very short. There's about 12 levels total, but for the $5 I paid for it I still enjoyed my time. One other thing I should note is that I ended up beating this game 2.5 times because it seems like one of the achievements is bugged or it has a misleading description.

Reviewed on Jan 10, 2024


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