After an absurd struggle to get my controls set up properly in retroarch, I dug into this much lauded Genesis classic. Fantastic pixel art in the opening cinematics, really gets you excited. The main character has some serious swagger going on, remarked upon by multiple observers independent of one another. The combat is a bit janky but I was having a good time with it. That is, until I got to the first boss, which was a very frustrating encounter. There was the tiniest little zone that you could actually stand in and hit the boss. Move a millimeter closer and you would fall down, a millimeter farther away and your attack would fall short. I still managed to take it out on the second try, which opened up several new mechanics, which I didn't get much of a chance to check out. The only thing that makes me not want to play more is the fear that subsequent boss fights might be as frustrating as the first.

Reviewed on Oct 14, 2021


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