Despite what the not-so-flattering 5/10 might seem, I actually enjoyed my time with FF1. It's such a simple experience that it's hard to really hate, the score is mostly due to the opposite, there's very little the game does well.
The vast majority of this game will be spent spamming the same attacks against what feels like the same enemies for a dozen hours. There's basically no story to follow, and no gameplay elements outside of the combat, but the combat itself is extremely shallow. Some enemies have elemental weaknesses, but unless you have more than one black magic-capable mage, this won't come into play very often. Plus, since recovering magic can be pretty expensive until about the middle of the game, you will be spamming melee attacks for a VERY long time.
The one point of praise I can give this game is the unique magic system (at least unique to most RPGs). Like DnD, spells work on a charge system rather than drawing on a universal magic resource like other games. This means that once you start to learn different levels of spells, you can spend charges from a level without letting it affect how you treat the other levels. At the same time, having two spells that you use a lot on the same charge level will make you put more thought into how you use your spells in any given situation. If the game had more complex enemies, this system could easily skyrocket the score. Alas, the remaster of a JRPG from the 80s can only do so much for design sensibilities.

Reviewed on May 03, 2024


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