I knew this was a God of War clone going in, but I had no idea it was THIS much of a God of War clone. Even strangely trivial details like the sound design of the pause menus are eerily similar. Still, if you're in the market for playing a game that evokes the scale, angst and mythological nudity of the classic God of War titles, you can do much worse; Dante's Inferno spends the first couple of hours putting it's best foot forward with a range of enemies, locations, powers, relics and lore and then forgets to introduce any better ones after roughly the half way point. The last hour in particular is filled with frustrating and uninspired level design that will see you slowly walking across an icy chasm and repeating a combat arena 10 times.
One thing in particular though that Dante's Inferno can't replicate is Kratos. Dante ticks all the necessary boxes (angry, powerful, terrible person) but is fundamentally unlikeable in contrast to Kratos, who you can't help but feel sympathetic towards (after all, he didn't intend to kill his wife and child, but Dante most certainly did intend to commit every sin imaginable and wanders through hell as though he's above judgement).
Still, the combat feels good and the game looks okay for it's age, and much of the creature and boss design really do shine.

Reviewed on Oct 17, 2023


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