When I first started playing the game, I assumed it was an RPG-like experience where you start off in a town, grind for money, purchase equipment, and eventually go out into the wilderness to conquer the rest of the world. What I did not expect, was that the wilderness never came. Instead, you spend the entire game inside these towns, a boss hidden in each one, which defeating immediately brings you to the next town.

The gameplay loop is certainly unique in that sense, but with my expectations set in the wrong place, the game never quite clicked with me, as it always felt like there was a major piece of game missing from it. It would've been interesting to check out for 20 minutes and leave it at that. Each new maze-like stage lost my interest further and further, until there was nothing left. Which is a shame, as stylistically it's certainly an expressive and colorful little game, and it had its moments of charm (being able to play a mini-Gradius was fun). It just wasn't enough to carry the whole thing, and it has mostly left my mind at this point.

Reviewed on Jul 26, 2023


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