Have you ever wanted to become powerful enough to fight god? Then this game is for you. It's one of the best roguelites of all time, and is every bit of addicting as you've ever heard it to be. It's an incredible feat of a game that I recommend to everyone.

It is one of the most mechanically satisfying roguelites in existence. They trim the fat to make it extremely streamlined so that you can focus on exponentially growing the amount of dopamine in your brain. Touch down on the planet, kill stuff, collect items, kill the boss, and don't linger for one more second. The gameplay loop is immensely satisfying. It's so easy to sit down and play this game for 10 minutes, but then you realize your entire life has gone by and you've spent 40 minutes playing, and now you're an unkillable god being. It's insane.

You don't get the same amount of power from other roguelite/roguelike games. Here, your power is exponential (and occasionally linear). Items stack to continue to raise the stakes of what you can do and how much you can resist. You're constantly hoping for and looking for items that are complementary to your characters kit. And when you do, it's just the right rush.

The characters are excellent, with their abilities being unique enough to make you re-think your favorite strategies every time you switch off of your main. The art direction is superb, the soundtrack is sublime, and the enemy variety is top notch. I've played the game for over 100 hours at this point and nothing has started to wear on me.

The more time you put into Risk of Rain 2, the more you get out of it. At first, everything is new and mysterious, the enemies are difficult, the items quirky, and the bosses are majestically powerful. But the longer you play the more you put the pieces together. Soon you'll know what the items do just by looking at their icons. Soon you'll start to understand the deeply rooted lore, hidden in logs and item descriptions. It's a vastly beautiful painting that slowly comes to form with the more time you invest. It's a really incredible experience. Not to mention, you can do all of it in a really top notch multiplayer experience.

The achievements are what got me hooked again lately. They're quite attainable, and for the first time in a long time, I've 100% a video game. One of two in my Steam library. The itch to complete them to get the additional character skills or skins was mind bogglingly addictive.

Beyond all of this, the DLC has been top notch. There's been a few updates that have had major inclusions to content that have been free, and the first paid DLC came out and it was worth every penny. I can't wait to see what else Hopoo has in store for us.

My only complaint:
I would have loved it if there was a "training room" of sorts, that you could go into to test damage values and stacks of items, and learn if items stack linearly or exponentially. There is the artifact of command, but that's just not the same, and still takes time to get the resources together to test things. Beyond that, if you play with the artifact of command, there's no item tool tips to help you remember what the items are, which is difficult if you don't see a lot of an item (especially red items). So even with my 100+ hours of experience, I've got the wiki open for reference. It would be nice to be able to just see all that in game.

All in all, it's difficult, it's fun, and it's infinitely replayable. NameBrand.

Reviewed on May 27, 2022


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