coming from GT, the handling model was incomprehensible. i feel almost no difference between cars since you can set every car up for drift or grip tuning. engine swaps also make little sense as you can't put in a 4.0 Liter V8 into a tiny hatchback and expect it to create enough downforce to not spin out with FF design. but whatever. this is arcade, not sim.

races are really repetitive, online and in SP, but at least in SP you get cash and then you get cars with that cash. there isn't any weird gating, and cash is readily distributed.

in online you have to "race 100 races with a BMW to get this tier of BMW." wtf is this grind. who thought this is fun in arcade-racer?

i do like aspects of the online GTA-style server, although its really limited in design. so much more could be done but it seems EA only wants to do some car releases and track releases, no major gameplay loop overhaul in the coming months. no cops in online races is boringgggg. credit for allowing you to earn currency in party-only races, as me and my friend will just hang out and have goofy races for hours as a mindless way to catch up.

the diving pedestrians is a nice touch, and the limited destruction has those fun elements of the Frostbite engine.

Reviewed on Apr 06, 2023


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