As someone who bounced off Minecraft and NMS, this scratched an itch here for a month. The combat jank is actually really fun in my opinion, definitely with elements of Souls-games with the dodge roll/stamina/blocking. Sailing on a ship has an appropriate amount of sim elements like wind / deteriorating boats / monsters to keep you on your toes. Exploration + jank combat = good stakes.

What ultimately fell apart for me is the late game. You simply increase the power of your weapons from wood —> bronze —> iron —> etc. But the abilities don’t change or grow in complexity. Coupled with ok boss design you kinda start to feel the grind without system intertwining complexity.

Maybe if it had an MMO-style environment with job specializations (via mods), or weapons with abilities that can be crafted or forged, there might be more to chew on.

But it’s still in beta so TBD. I just saw that quests are being added, but I doubt this will help fix the late game design problems. It’s also visually bleh and the music is non-existent.

Reviewed on Jun 29, 2023


Comments