This was a thrill ride, and once I engaged with the game on that terms I grew to enjoy the experience. The platforming, maneuvering game me thoughts of a rhythm mini game for inputs. I dug that a ton. I knew that it was clear telegraphing in terms of environmental traversal and linear guidance but I still felt the adrenaline anyways. The combat grew to be satisfying even if repetitive. As for the weaknesses? The game ends on a quick time event, like thats the double edge sword of a thrill ride, that it becomes less about you doing cool things vs seeing Lara in cutscenes do the cool things, and reminded me too much of the earlier times in the game where they removed your action to show action. The story and means of learning the story never intrigued me. I wish some of the puzzle rooms were neater in terms of layout , the environmental interaction is so simple its hard to brainstorm puzzles. I would know what to do, but the execution of doing what the game wants was a little bland but last puzzles did deliver. Overall the rush and thrill of the game was satisfying and well constructed, and def want to peep more in the series.

Reviewed on Dec 31, 2023


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