What a phenomenal experience. Short and potent. The fluidity of movement?!? This is SLICK. The options available with different throws that are contact sensitive, the air combos that allow you to build meter better than normal combos. Normal combos that are constructed to perfect rhythm? Yess. These levels are REAL in terms of difficulty but definitely designed for repeat playthroughs to know them in and out. Several times with my colleagues we would get wiped, then aware of what’s ahead memorize and just play better knowing the obstacles a second time. The level of triumph at the last level once we figured out how the patterns evolve? It was like night and day. I am excited to play this with new folks continuously to see how possible the challenges are. I think the most surprising thing is that the vehicle sections and levels are actually awesome. It forces you to to change your play style and just some jaw dropping art set pieces. What I appreciate about this game the most is how much it wants you to relate to who you playing with. The fact that reviving somebody is you giving them a pizza? Gut busting hilarious. The fact that you can high 5 to transfer health which turns into a breathing room moment after hectic parts of levels checking on health and each other to share the wealth. You are consistently aware of what your friends are going through struggle wise and certain bosses require strong communication because you will get wiped out. It’s amusing who wins what award at the end of each level! It’s very Perfect Dark! What happens in the breathing moments is a ton of taunting to build specials. This rhythm of destruction, building meter and timing unleashing for crowd controls or minor armor is great. Having permutations attached to dashing and in air allows you to have options regardless of the situation. It’s a builds and crescendos. It’s great that different bosses require different patience and dodging that while the battles involve super management, sometimes you choose not to for situational reasons. The boss fights are truly the highlight, super memorable. I think something designed more unlockables or some limited use projectile to help vary the action would help raise this experience. Truly wondrous.

Reviewed on Dec 31, 2023


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