Let me get this of my chests because there is truly one barrier to this game, its slow. Like seriously boss battles, long battles where you have w/o worry about how long it takes for animations to go , and that being affected by the ATB because actions always have a pause and mis-timing? Eesh. I feel that because I had to liberally use speed to grind and the other mods time to time because of the pacing or the need to grind, it would be insincere just to start waxing poetic. That being said, this is a marvel. Sentimental and consistently effective sweeping you away in just the fairytale tone of it all.

The timing in the ATB is unclear time to time but that often increases the tension of battles. The way that you develop abilities through weapons but have to decide which abilities because some are overpowered, its simple but was even effectively used to allude to personalities of the character beyond just the jobs they ideally represent. Zidane protecting girls ability because he is a flirty sleaze when you meet him. Steiner with cover because of how seriously takes his job. It added such an elegant touch to the growth system. The ways in which certain items allow you to play and change your strategy because you can’t have them all equipped? IO found myself on certain bosses making adjustments.

The cast is truly remarkable. Zidane, Dagger, Steiner, Vivi is the cannon party for how I played but even Freya and Eiko really deliver the story home. Even someone like Quina has sweet moments. Zidane and Daggers romantic subplot just truly warms you as they find a great way to weave the will they wont they into storybeats. Steiner love for job becomes challenged learning about corruption and that duty comes into conflict with another great side character. I think what I really want to emphasize with this game is that the storybeats aren’t accessories but really integrate into gameplay effectively. It feels weird to say that , it should be obvious but the way FF9 does so? WOO

We talking about everything in Burmecia and Cleyra . Freya gets so much character but the way battles happen in towns and how that affects your relationship to the people in towns and that certain things develop because of small choices or just building attachment to the city because of how they integrate tragedy in these places. The cities are not window dressing, events happen there, and that really creates an impact. Or story moments for example the fact that Dagger can’t cast magic because of a major storybeat. Or when Zidane has to reunite and how they have him staggering into battles to reconnect. It is so much about how turnbased battles allow you fudge the immediate environment in order to enhance the storytelling experience.

We also talking about just some of the most beautiful looking locales. Everything Terra related and disc 4 is just stunning. Everything in Oielvert. Like it bears repeating traversing these places and dungeons with some puzzles without a traditional set up in terms of theming is just a breath of fresh air.

FF9 is charming. It’s simple. It’s elegant. It’s heartwarming. The game closes its final act really reflecting on memories and who they belong to and if it matters where they start. Its through connection to others we tap in and learn other memories and through that we can begin to get back to the beginning. This game is heralded as a throwback to how FF started in tone, and its also the finale of Sakaguchi involvement with the series. The throwback to the beginning was an ending. We are left with a memory of what was but also of what is, and that is FF9 is special.

Reviewed on Dec 31, 2023


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