After 50 in-game 'days', I feel like I've run up against my limit with this fascinating thing. There's so much more to it than I was expecting, but ultimately not enough to sustain my interest for the ending that occurs after 365 days.

LSD is great! Abstract, unique, atmospheric, and makes tremendous use of multimedia; Osamu Sato brings his full artistic skillset, utilising filmmaking and compositional skills to craft fascinating short films which are intercut between the regular 'days'. The short film which played on day 2, disquieting and Twin Peaks-esque, was an early indicator that there was more to this game than met the eye.

There's not much to the actual 'game' part, which is a testament to how compelling and surprising LSD's mood and structure are. What feel at first like total nonsense begins to suggest a logic behind where you end up and what you see. The digital artistry is technically dated, but there's a surreal quality to them that feel very specific to the period. LSD is a wonderful thing to pick away at...

...until it isn't! Some people here seem to have managed to stay interested for the entire 365 days, but I feel like I'm not being surprised as often as I'd like. Best to stop here and reflect positively on the time I had rather than wring it dry and become jaded. I definitely recommend giving LSD a try if you're willing to go for something a bit more abstract and less goal oriented than your typical game.

Reviewed on Dec 02, 2023


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