ahhh dont you miss old school game design
it was a simpler time where you get through the first level just fine and then the second level will throw some half baked gimmick underwater level at you and then you'll need to precisely dodge obstacles with pixel precision that takes out almost all of your health, leaving you to fight the boss, one hit away from death without heals, and then when you die one single time its game over and you go back to the menu
and then even if you do make it through all that in one life, your reward is a boring sidescroller sewer level that occasionally throws one of 3 enemies at you very slowly
cause i don't miss that
i don't miss that at all
a megaman clone aint worth that shit
it was a simpler time where you get through the first level just fine and then the second level will throw some half baked gimmick underwater level at you and then you'll need to precisely dodge obstacles with pixel precision that takes out almost all of your health, leaving you to fight the boss, one hit away from death without heals, and then when you die one single time its game over and you go back to the menu
and then even if you do make it through all that in one life, your reward is a boring sidescroller sewer level that occasionally throws one of 3 enemies at you very slowly
cause i don't miss that
i don't miss that at all
a megaman clone aint worth that shit