"I had a dream I was under the ground
My friends and family were buried all around
A worm took a bite of me
And then he washed it down with a bite of you, a bite of you
The same worms that eat me will someday eat you too"


Juurruu is a short grid-based puzzler about sprouting roots from ancient fauna, with 24 caves to dig through.
Three chapters, each with a twist on the same radicle, but Juurruu just knows at what length to tie them up, before they get strained.

Sound design polish like Frédéric Chopin. (Sorry, I can never stop myself)
The 1-Bit creature merrily waddles to the chiptune when you guide them through the door you just opened for it.

I got this recommend by @Erato_Heti a month ago, because Rain World is my favourite game of all time and I can kinda see the reason why, not just for the fact that you play a little white rodant who crawls through boxy shapes, but also for it's desire to go at least a bit deeper. Because after reaching it's depth mechanically, kind of confusingly somewhere in the middle of the game, Juurru almost ditches that effort in favour of a more story-approached conclusion, which I honestly appreciate much more than if it squeezed any small drop left out of it self.

It has it's ups and downs after that inside the levels, but for it's short playtime it is definitely more than worth checking out being a completely free experience.

Reviewed on Oct 07, 2023


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