Really great score, John Williams-esque. Great sound design, love the release of tension when a room is clear. The characters have a surprising amount of charm given their appearance and the kind of game it is, and while the immediate experience of the world is largely ugly hallways, the larger concepts are intriguing. The core combat has an interesting rhythm and I definitely prefer it to, for example, Halo. The game is paced pretty well, never letting the player go too long without acquiring a new weapon or meeting a new enemy.

Encounter design is hit or miss, and going off-script is gravely punished even on the easiest difficulty. The game itself though has absolutely no problem going-off script; the AI partners' pathing is terrible, and on multiple occasions scripted events (doors opening, cutscenes starting after fights, etc) simply wouldn't happen until long after they were clearly supposed to. Certain artistic elements of the game's visual design are interesting, but the classic idiosyncrasies of the Unreal 3 shooter aesthetic are just technically atrocious.

Reviewed on May 15, 2022


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